Synthtopia: What does Audulus’s multi-platform support mean for users – both in terms of buying it and workflow? On the Mac side, we’ve already seen influential developers leave the Mac App Store, in part because Apple doesn’t have these features. To make pro apps a sustainable business on iOS, developers need to be able to offer discounted upgrades, a feature Apple currently does not allow for in the App Store.ĭevelopers also need a way to do trial versions (they are currently prohibited by Apple).įor apps like Audulus, we need these kind of features in the App Store. However, Apple may have hobbled the iPad Pro. Music software on iOS could become ever more compelling because of iPad Pro. Taylor Holliday: I LOVE the iPad Pro hardware and it’s a great platform for Audulus. The extra room feels really nice. What do you think of the iPad Pro as a platform for Audulus? Do you have any thoughts on the prospects for music software on it? Synthtopia: I noticed you shared a demo of Audulus 3 running on an iPad Pro (embedded below): There’s a lot of excitement and a great community for iOS music makers. Taylor Holliday: Audulus 3 is available for Mac and iOS, with Windows coming along soon.Ībout two thirds of Audulus users are on iOS. Synthtopia: What platforms is Audulus 3 going to be available for? And can you share anything about the distribution of users across your various platforms ? With a rewritten core, the app is extremely quick at loading large patches. He also has some more advanced tutorials in the works – I’m really excited to see what his Cartesian Sequencer tutorial turns out like!Īnd of course there are huge UI enhancements. Mark took his knowledge of Audulus and his familiarity with the forum to write three excellent tutorials that address concepts he felt new users were struggling to understand. We also have a new tutorials series that comes with Audulus 3. Along with all the modules we’ve also got a great new UI for adding them to your patch. His modules are a step up in complexity from nodes, and they offer the user a Eurorack-level of patching. Taylor Holliday: The biggest new feature is the new library of modules that comes with Audulus, created by our new evangelist, Mark Boyd. Synthtopia: What are the key new features in Audulus 3 that you think people should be aware of? In 2012, I decided to try Audulus full-time, which was incredibly scary at first, but has worked out well. So, with the blessing of Pixar’s legal department, I began writing a replacement for my guitar pedalboard. I then developed an interest in synthesizers, and the app morphed into more of a synth. I actually began developing music software because Pixar wouldn’t let me work on graphics software in my spare time. Now that version 3 is out, I should have time to do that. ![]() But these days, I’m hoping to do live modular stuff with Audulus. Musically, I’m primarily a guitarist, and I’ve played recreationally in rock bands. ![]() Before Audulus, I worked at Pixar Animation Studios, where I contributed to their in-house animation software. Taylor Holliday: My technical background is in computer graphics software development. Synthtopia: Taylor – what’s your personal background and how did you get into developing music software? ![]() These features, along with an attention to visual design, and great-sounding modules like the new oscillator in Audulus 3, make Audulus an exciting and engaging audio processing environment. The visual feedback in Audulus is second to none: every wire lights up according to the amplitude of sound or CV within. And just like a hardware modular, modules aren’t reset when you make a connection. But Audulus goes beyond a hardware modular by fading in and out individual connections, with virtually zero performance overhead, for live patching without pops. ![]() I’m not just trying to build another modular app, but rather one that is very general-purpose, technologically superior, and beautiful.Īudulus allows you to build a modular synth module that actually works like a hardware module with I/O wherever you want it.Īudulus does that in an infinite canvas-inspired by 3-D animation software-with extremely smooth graphics. Taylor Holliday: Audulus is a visual programming language for sound, built for the future. Synthtopia: For readers that may not be familiar with Audulus yet, give us your ‘elevator pitch’ summary of what it is and why electronic musicians should check it out…. Now that Audulus 3 is available, Holliday had time to answer some questions about his background, the new Audulus release, his thoughts on the iPad Pro and more. Earlier this month, developer Taylor Holliday released Audulus 3 – a major update to his modular audio app for iOS, Mac & Windows.
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